12.09.2019
Posted by 
  1. Portal Test Chamber 14 Advanced
  2. Portal Two Test Chamber 14
  3. Portal Chamber 17

The real entity limit is about 2048 (with a lot of complexity, since some entities count or don't count, as well as count to different limits). In addition the PeTI instances have to use a lot t more entities to be as flexible as they are. As an example, cube droppers use about 20 entities (with the optimised BEE2 version). But in Hammer, you could get the count down to 4 (the dropper model, the cube, a respawner, and a logic entity to manage everything), but only if you knew a bunch of things about the dropper - that players won't be able to point a funnel at it, or push cubes back into it. It's not misleading. PTI maps are programmatically generated from a set of instances and are therefore incredibly inefficient, hitting brush and entity limits by doing basic things.

Jan 10, 2014  Not having to play through the whole chapter to reach the level you want. This method doesn't count as a cheat so you will be able to get achievements. The ability to reload a map again and again till you get the achievement you want. In order to get where we want we will use console commands, so.

Test

2048 is the engine entity limit, but you'll generally want to keep at least 100 below it to give plenty of room for any engine-created entities.The in-game editor is nice to have and allows for some quick prototyping, but it's no replacement for the real editor. If you're hitting limits in PTI, I'd usually cut it down enough to start compilation, take the VMF created for the compilers and open it in Hammer, then strip out all the logic and brushwork that is inefficient or unneeded.Hammer and PTI are on completely different levels. PTI is a sketch-up style tool to quickly and simply create levels to share on the workshop, whereas Hammer is the tool used to construct all of Valve's games from Half-Life to CS:Go. Hammer is an old program for sure, but it's still the best way to create maps and environments for the Source Engine.

A watch in the style of Aperture Science's finest test labs, courtesy of GladOS. Now with upcoming calendar events! Yep, I only had the last advanced chamber unlocked after I finished the game. You don't need to finish a chapter to unlock advanced maps. I went back to unlock some of them, and you only need to finish the test chamber, not the complete chapter.-DZJB.

. A walkthrough of the game's story. Strategies for completing co-op. Boost your Gamerscore with a huge list of Achievements. Gain new Trophies for your collectionWhat's New:.

April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op. April 22, 2011: Version 1.3 has the third section of multiplayer. April 21, 2011: Version 1.2 adds in the first two sections of the multiplayer story. April 20, 2011: Version 1.1 now contains the final three chapters of the single player story.

April 19, 2011: Version 1.0 of the Portal 2 Game Guide completed. It currently features a walkthrough for the first six chapters along with Achievements and Trophies.The Courtesy CallThis first chapter will introduce you to the basic controls of the game and return you to the beginning areas of the original Portal. Listen to the Announcer and Wheatley's instructions to get through the first movement tutorial. Once gaining full control, you will still be missing a portal gun; however the system will automatically form portals for you. Move through the orange portal on your left and then right through the door to the next passage. Here, grab the cub that drops and place it on the red pad, which will open the door to the next area. Take the elevator down to the first level of testing.

Floor 1Because you still lack a portal gun, you will need to hit switches to turn on blue portals. There will also be an orange portal placed behind you. First hit the switch on the right and enter the portal to grab the cube.

Return to the center and hit the left button, allowing access to the red pad. Enter the orange portal and leave the cube on the pad to unlock the door.

Return back into the center and press the middle button to place the last blue portal. Take the orange portal again to reach the exit. Floor 2Start by moving forward to the portal gun stand.

The ground will break below you, causing you to fall into the waters below. Move forward up the short stair case to gain the blue portal gun. Fire a blur portal and exit through the generated orange portal.

Move right and head down the corridors until located the next automated orange portal. Fire a blue portal and exit through the orange one. Turn to the left and fire another blue portal near the exit. Backtrack through the orange portal and arrive at the exit.

Floor 3Head down into the pit and fire a blue portal. Grab the cube that falls below and carry it through the portal.

Drop off the cube on the red pad to unlock the door to the next area. In this room, fire a portal down the pit to the right. Grab the cube from there and enter the portal. Drop the cube down to the main area and fire a new portal to the second cube on the opposite platform.

Head backwards and pick up the second cube through the portals and drop down. Place both cubes down to unlock the door ahead. In this next room place another blue portal to move through the orange portal on the roof.

Move ahead and reach the elevator to the next floor. Floor 4Place a blue portal on the floor and exit from the already placed orange portal. Press the switch on the right and form a portal below the cube that drops. Take the cube and place it on the red pad to the right.

This will construct a set of stairs on the left. Climb up these steps and shoot a portal on the diagonal platform.

Hit the switch on the left to release the cube and the switch on the right to prevent it from entering the water. Grab this second cube and place it on the red platform at the top of the stairs. Enter the now unlocked door to reach the next floor. Floor 5On this floor fire a blue portal to exit out the orange portal above.

Look down the long pit and fire another blue portal. Drop down and use the speed of the fall to propel you to the other side. Look down the hole to the left to locate a cube. Fire a portal here to release the cube back to the pit area. Hop back down and replace the blue portal at the bottom of the pit. Grab the cube and once again leap down below. Place the cube on the red pad on the right and enter the next room.

By clicking 'enter', you agree to GameSpot'sandenterFor this room place a blue portal on the tilted platform on the left. Jump down the pit below to enter the orange portal and be thrown to the cube above. From where you land, place a blue portal on the left side of the wall in front of you.

Grab the box and drop down the orange portal. Place the cube on the red button to raise a platform leading to the exit. Drop back down the orange portal again to reach the elevator to the next floor.

Floor 6Move forward and place a portal behind Wheatley. Enter the orange portal to get to the other side. Wait for Wheatley to blab and drop down to your level. Pick up the personality sphere and insert him into the node on the wall. Look away to give him some privacy, and return when he says he's ready. Pick Wheatley up and head down the new passage.

Floor 7Head forward to the other end of the room and drop down the broken stairs. Head down the underground pad and place Wheatley in the main breaker room. After a short scene you'll find yourself in the incinerator room. Move forward and grab the dual blue-orange portal gun. Place an orange portal above and a blue one to the left to move beyond the barrier ahead. Set down another set of portals to get through the next barrier. In this next hallway place one portal on the tilted wall and the second in front of you.

Enter through the portals and move to the right. Shoot another blue portal above and another orange on the left wall to reach the floor above.

Portal Test Chamber 14 Advanced

Portal still alive test chamber 14

Fire another orange portal into the next room. Move down the path on the left to reach the floor's elevator, ending the chapter.The Cold Boot Floor 1Move across the room and stand on the lift. Fire a portal below the laser and second portal above the laser sensor. The lift will raise and take you to the elevator. Floor 2Jump over the laser and place a portal on the ground. Place the other portal below the laser reflection cube behind the barrier to grab this object. Place the box in front of the laser to change its direction and point it at the laser node.

Climb up the steps that form and place a portal on the ground of this level. Place a second portal below the cube to bring it up to your level. Place the cube on the red button to open the door to the elevator. By clicking 'enter', you agree to GameSpot'sandenterPlace a portal next to you and another portal on the above level to reach the top.

Now place one portal directly below the laser sensor node and the other one the right wall to catch the laser from the left wall. Grab the cube on this level and leap across the platform. Point the cube near the second node to redirect the laser. This will open the door to the elevator. Floor 4Place an orange portal on wall to the left and a blue one across the way in the nook on the left. Enter the portal and press the button here to gain a cube.

Fire a blue portal across wall ahead to catch the laser. As long as you used the blue portal, the laser will reach through to the laser node. Grab the cube and ride the platform to the other end.

Grab jump over the laser with the cube in your hands to avoid interrupting your ride. Place the cube on the button and enter the elevator to the next floor. Floor 5Step on the jump platform to wind up on the other end of the pit. Press the button here and it will release a cube in the center of the room. Use the jump platforms again to grab the cube in midair. Land back down at the switch platform and place the cube on the large red button, revealing the elevator. Floor 6Move straight down to the other end of the hall.

Turn around and place portals on both of the tilted platforms. Take the jump platforms through the portals and arrive at the other side of the room. Press the button to release some junk and a cube that arrive at your location. Grab the sub before it falls (Or follow it below if you miss). Place a portal to the right wall and one above the switch pad. Drop the cube through the portal to open the door to the elevator. Floor 7Grab the cube ahead and place it to obstruct the laser.

This will lower the lift to the next area. Place a portal below the cube and another one on the wall to free up the laser and restart the lift. Once reaching the top place an orange portal on the further tilted platform and a blue portal below the cube to bring it to your current level.

Grab the cube and jump through the blue portal below. The momentum will be enough to bring you to the opposite ledge with a button pad.

Leave the cube here and shoot another orange portal on the other tilted platform. Drop down through the blue portal and allow the speed to take you to the exit elevator.

Floor 8Move right, through the grill. These barriers will destroy objects and disable any formed portals, so you'll need to work around these. Press the button on the left to release a reflection cube. Fire a blue portal through the small round opening and a blue portal behind you. Enter the portal and pick up the cube. Return to the other side with the reflector in hand and align it so that the laser hits the sensor.

Head back through the grill and right again to reach the elevator to end the chapter.The Return Floor 1Place a blue portal directly above the jump pad and your orange portal on the long panel in front of you (it is slightly hidden by the broken black walls). Use the jump pad four times (the first three will be for plot development) to exit out your orange portal. On the above level place an orange portal on the tilted platform on the right side of the laser. Take the jump pad again and you'll arrive at a switch. Press this to release a reflection cube on the other side.

From here place your orange portal on the other tilted platform and jump down to the jump pad, springing you up to the cube. Take the cube and align it with the short wall on the left. Now face the wall, but fire your orange portal at the third tilted platform on the left.

Jump down back to the jump pad and you'll be taken to the top floor. From here place both your portals on either end of the small wall to let the laser pass through, unlocking the door to the elevator. Floor 2After entering the room, turn around and place a blue portal far above the entrance door. Next move over to the pit ahead and fire your orange portal below. Drop down through the orange portal and you'll land on the ledge with the cube. With the cube in hand, return to the main level and use the jump pad to reach the second floor. Place the cube into the laser's path to block the node, lowering the glass wall.

Head back down to the main floor and use the jump pad to reach the third floor.Press the button the right to release a reflection cube. Fire a blue portal onto the wall to the left so that aligns with the laser sensor node. Afterwards, head back down to the second level.

Replace the normal cube with the reflective one and place your orange portal on the far wall ahead. Grab the normal weighted cube and use the jump pad yet again. Upon landing, place the weighted cube on the button to open the elevator entrance. Floor 3Shoot a blue portal against the end of the light bridge to gain it into your possession. Place an orange portal on the other side of the room and move through your light bridge to reach the button.

Hit the switch and weighted cubes will continually fall on the left side. Return back to the other end and place an orange portal on the center wall.

Go through your blue portal and onto the center bridge.When you reach a dead end, place an orange portal on the wall on the left, walk down, and place one more orange portal on the floor on the right below.This will form a light bridge that will catch the falling cube.Grab the weighted cube and move through the portal behind you, back to the start. From the beginning area, place your orange portal on the right hand wall to bring the light bridge to the cube button. Enter the blue portal and walk across the bridge. Drop off the weighted cube on the button and place an orange portal below to return to the start. Place an orange portal yet again near the door and switch to reach the elevator.

Floor 4Put an orange portal above the light bridge and your blue portal on the wall ahead of the entrance. Go through the blue portal and place a second orange portal at the true end of the light bridge. Enter the orange portal to return to the main area. Shoot your blue portal at the lone tilted wall on the left and hit the switch. This will drop a cube that will land safely on the light bridge. Grab the cube and move through the blue portal.

Once through the orange portal, turn around and fire another blue portal on the left wall. The light bridge will now be pointing towards the exit door. Take the weighted cube through the portal and place it on the weight button, unlocking the door to the elevator. Floor 5Right in front of you will be a turret facing away. Grab it or bump it to shut it down.

Fire your blue portal at the wall ahead and quickly turn the corner. Avoid the next turret's laser sights and place an orange portal behind it. Walk through your blue portal to take down the turret.

Around the next corner, place your orange portal below the turret to take down the next enemy. Move on and you'll come to a room with two turrets and three cubes.

Place a portal above the turret and one below a cube to squash the enemies under your box. Do the same with the other turret. In the next area place a portal below the turret closest to the door. Next, place your orange portal on the left wall and a portal above the turret facing away from you. Drop a cube through your orange portal to take out this enemy.

Portal Two Test Chamber 14

Place another blue portal above the last turret. With all the enemies defeated, take a cube and place it on the button to open the exit.

Floor 6Move forward and take the lift to the main level. Take the reflection cube and place it in front of the center and right nodes.

The Small Towns of Roman Britain surveys a wide range of Roman town sites, answering many questions about their character and the archaeological problems they raise. This is the eagerly awaited companion volume to John Wacher's watershed study The Towns of Roman Britain, which was highly praised for 'its clean prose, excellent illustrations and fascinating story,. Nil premik pdf download windows 7. (Barry Cunliffe, Times Literary Supplement). A most important contribution to scholarship, while remaining eminently attractive to the general reader.'

Place a blue portal behind the right node and your orange one behind the left. With the lasers in place the door will unlock, leading to the elevator. Floor 7Place your blue portal at the end of the light bridge and your orange portal in front of the lone turret to block its laser sights. Enter the orange portal and knock over the four turrets ahead. Place down a new blue portal and move through to take down the original lone turret.

Restore the blue portal to obtain the light bridge and move into the next large room.In here, place an orange portal on the pillar to the right to block the cluster of turrets. Move towards the jump pad but don't get on yet.

Instead, fire your orange portal above to form a wall with the light bridge. Use the pad and reach the top floor drop down the hole ahead and take out the four turrets.

Now pick up the weighted cube and move to the main floor. Place your orange portal on the pillars ahead to form a wall of protection and drop the cube on the button.

Move out of the sights of the next pair of turrets and place your orange portal above them. Quickly move back into cover and place your blue portal to take out the enemies and reach the elevator. Floor 8Place your orange portal below the laser and your blue portal in front of the enemy turrets. Stand on the switch and let the laser destroy the first three turrets. Take the normal weighted cube and place it on the button.

Grab the reflection cube and use it to kill off the next three turrets. Afterwards use the same cube to align the laser with the sensor node. This will unlock the doors leading to the elevator. Floor 9Place your blue portal at the end of the light bridge and your orange portal on the wall to the right. Enter the orange portal until you are near the laser.

Turn around and fire your orange onto the wall on the right. Pick up the cube and enter the blue portal. Drop the cube in front of the laser so that it blocks the node, lowering the lift.

Stand on the lift and turn back around; place any other portal to disrupt the light bridge and lower the cube onto the button. If everything was placed correctly the lift will bring you to the open elevator door.The Surprise Floor 1Get into cover behind the light bridge and fire your orange portal at the white wall on the other end of the room.

Quickly move into the alcove on the left and fire your blue portal here. Next fire your blue portal at the end of the light bridge and your orange portal in front of the reflection cube dispensers. Press the switch to your right and if the bridge is placed correctly it will bring both cubes down to the main area. Fire another orange portal behind yourself and return to the main area. Grab the two cubes, using your orange portal and light bridge to provide cover from the current. Place one cube under the laser so that it hits the first two nodes. With the second cube align it near the turret so that it explodes.

When it is save move the cube to the far right edge and align it with all three of the laser nodes. Fire an orange portal on the left wall to bring the bridge near the door, leading to the elevator. Floor 2Drop down to the main floor and place your blue portal on the ceiling above the first reflection cue.

Put your orange portal on the ground drop through to grab the first cube. Drop back down and place your blue portal in the small alcove where the laser is shooting from. Place one of the cubes here and reflect the laser into the first node. Return to the bottom and place a blue portal above the jump pad. Drop the next cube into the orange portal so that it bounces against the jump pad.

When the cube is far enough above the orange portal, place your blue portal on the wall above wall to the right. This will launch the cube next to the second node.

Now repeat the same process but instead of sending a cube down, enter the orange portal yourself and slam against the jump platform. When you're far enough above the orange portal place the blue portal on the same wall to reach the node and cube. Place the cube so that it hits the third node and return to the main floor.Enter the orange portal drop-blue portal jump pad again for a second time, but this time fire the blue portal onto the wall on the right side of the main entrance. This will knock the third reflection cube, placing it near the entrance. Put your blue portal back at the entrance and drop down the orange portal. From here use the cube to destroy the enemy turrets on the other end before pointing the laser's flow to the final node.

Return down to the bottom and place your blue portal back above the jump pad. Once again take the jump pad ride one more time, this time firing the blue portal at the far corner just right of the main door. If placed correctly you'll land right near the main door way. Floor 3Place your blue portal on the pillar to the right so that it faces all three of the nodes. Return to the main room and place your orange portal on the wall where the laser touches.

Arrange the next two reflection cubes so that the lasers enter the orange portal, hitting the nodes on the right and center. With all three nodes in operation, the elevator entrance will open. Floor 4Shoot your blue portal on the wall on the right and your orange portal on the panel above. This will drop a box onto the light bridge.

However, the power will shut off and the test will end. Follow Wheatley through the new door, but be quick as poison gas will start to flood the area. Head down the catwalk and across the light bridge to the right.

Floor 5Keep following Wheatley and take cover to avoid the enemies. Sneak behind the three turrets and take them down to clear the area. Place your orange portal against the wall on the right, then turn to the left and fire your blue portal at the pillar through the small hole. Enter through the portal and follow Wheatley along the linier catwalk. You'll eventually come to a lift leading to the next chapter.The Escape Floor 1The door ahead will not open fully. You'll need to fire your blue portal through the door and your orange portal to the left. Enter the portal and run along the catwalk.

You'll come to an inactive conveyor belt. Run along this machinery and leap to the left across more catwalks. Leap down to the ride the assembly lines and run quickly to avoid being crushed or burned.

Turn to the left and run down more catwalks, making sure to jump over the broken floors. Fire the blue portal at the wall at the end, look above to the small room and fire your orange portal. Move through the portals and drop to the next area. Shoot your orange portal across the chasm and your blue portal at any nearby wall.

Enter the portals and fire a blue portal at the next wall ahead. Re-enter the orange portal to arrive at the next catwalk. Keep moving forward and you'll arrive at a room with a large spiral tube.

Ride this tube down to the door below, leading to the next area. Floor 2In the next room place your blue portal on the wall over looking the conveyor belt. Make your orange portal on the wall behind you and enter it to land on the belt. Ride the belt to the other side and run over the ducts to reach the second belt. Ride this one to the next catwalk and follow the path passed the grill. Place your orange portal on the above wall beyond the glass window.

Next place your blue portal anywhere nearby and travel to the small room. Place your next orange portal across the hall over the banister. Wait for a defective turret to come to the test area and shoot a blue portal behind its intended target. The defective turrets won't fire, allowing you to slip by unharmed. Enter the next room and meet with Wheatley again. Let him 'hack' the door to gain access to the turret control room. Place down your portals to enter the small turret control room and remove the test turret.

Return to the catwalk and grab a defective turret as it's flying towards the garbage. Place the defective turret in the control scanner and move to the next area. Floor 3Take the lift ahead to reach the top catwalk. Press the button on the right and it will open the door on the left. Before moving on shoot your blue portal at the wall that is being hit with the laser beam.

Move through the door and use your orange portal to summon the laser against the moving walls. This laser will be enough to destroy all eight tubes connecting to the toxin. Return to Wheatley to enter the next area. Floor 4Place your blue portal on the flashing ceiling off in the distance, while your orange portal may be anywhere nearby. Move into the portals and land in a chasm. Attempt to open the door ahead and the room will reform, dropping you below.

After a scene grab Wheatley and place him on the node. Move up the steps and place your blue portal on the white floor. Put your orange portal on either wall of the now open room. Enter the portals and place your blue portal on the opposite wall. Return through the portal to get by the defenses and reach the switch. Press this last button to end the chapter.The Fall Floor 1Move through the tubes on the left and you'll come to a wall separated by a fence.

Fire your orange portal on the wall in front of you and the blue portal through the fence, hitting the wall on the other side. After moving through the blue portal, look to the above left and place your orange portal. Move back through the portals to wind up on the other end. Head to the left and down the hill to reach another fence. Fire your orange portal ahead and your blue portal above the catwalk in the distance. Enter the portals and drop down to the lower floor.

Head left up the next ramp, and to the right wall. Place your orange portal here and look above to the catwalk high overhead. Put your blue portal up there and head across the walk way. At the end of the path set your orange portal at the bottom and head back down to the ground floor.Continue to the restricted area and flip the switch to unlock the gate ahead. Place your orange portal on the left wall above the catwalk.

Next put a blue portal on any where on the white wall in front of you. Enter the portals to arrive at the catwalk on the left side of the room. Shoot your blue portal across the room near the second catwalk. Hit the button nearby, head through the portals and hit the second button before time runs out. This will open the vault door, leading to the next zone.

Portal Chamber 17

Floor 2Move to the top of the catwalk and place an orange portal through the broken door. Put your blue portal nearby and head through it. On this end hit the switch to reach Aperture Science Innovators.

Place one portal on the wall high above near the rafters. Your second portal should be placed anywhere in order to reach the top. Once on top of the structure, fire two portals below: one on the diagonal pillar, and the other straight down on the floor. Leap down through the portal on the ground and you'll be launched through the Aperture logo. Move through the lobby and out the next door ahead to reach the spiraling tower. Ride the lift ahead to the top.

From here fire a blue portal at the diagonal roof far off to the left. Move a few levels down the tower and peer down the elevator shaft.

Fire an orange portal down the bottom and leap down. The momentum will be enough to toss you safely to the next catwalk. Head through the next door and you'll arrive at a number of catwalks.

Fire one portal to the wall on the right and the second above, over the top catwalk. Head through the portals and down across the pipes to reach the elevator. Floor 3First, bounce over the blue gel to the other side of the room. Place your blue portal in front and turn to the upper ledge on the left.

Fire your orange portal here up and head through your blue portal. Bounce across the blue gel again and hit the switch on the other side to release a weighted cube. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Bounce forward again to exit the room through a grill. Climb up the next flight of stairs and place an orange portal over the catwalk above.

Turn the corner and place your blue portal on the left wall to reach the upper catwalk. From here head left off the catwalk and left again up the stairs to reach another puzzle.When you enter the room, turn right and place your blue portal on the ceiling above the moving platform. Next, turn left again and shoot your orange portal on the wall right above the blue gel. Bounce on the gel and enter your orange portal just as the moving platform is under your blue portal. Ride this platform and grab the weighted cube on the right. Move off the platform and put your blue portal on the left, right next to the weighted red switch.

Pick up the cube again and bounce across the blue gel, back into your portals, and drop the cube off on the switch. This button will cause a panel on the far upper-right to flip around, revealing a white surface. Place your orange portal on this new panel, re-enter your blue portal and bounce towards another grill. In this room bounce across the blue gel on either wall to obtain the cube on the other side. Bring the cube back to the start of the room and leave it on the weighted button to reveal another new white panel. Head back through the grill and place your blue portal on this wall. Head back down to the bottom and place your orange portal above the gel again.

Travel through your portals to reach the elevator to the next floor. Floor 4Drop down and move across the broken supports to reach the island on the right. Once here, look at the very top of the far right pillar emerging from the water and place your blue portal at the top. Move to any of the other pillars and shoot your orange portal to reach the top. From here, face the left and place your orange portal to gain access to the next room. The switch right in front of you will dispense blue gel that will stick to the walls and floor.

Start by placing your blue portal in the far left corner near the upper level. Next, shoot your blue portal on the small white wall on the upper level.Once reaching the third level, turn back around and place your blue portal on the wall directly below you so that the ground also becomes covered in gel. Finally, place your portal on the ground just under the grill ahead.

Wait for the blue gel to fly up above your portal and then quickly remove your portal so that the goo can splat down on the ground. With both floors covered with gel, bounce forward and leap through the grill. Because the emancipation grill will have nuked your old portals, weave around to the left and replace your lost orange portal below the gel dispenser. Put your blue portal on the tilted platform on the left to send more goo flying onto the third level.

Finally place your orange portal down below and leap into it. As long as the blue gel is in the right spot, the momentum of the fall will bring you to the elevator. Floor 5This floor contains both falling blue gel, as well as a steady stream of water that will wash away any gel it contacts. Place your orange portal below the gel and your blue portal on the ceiling over the switch above you.

Once the gel slams down on the ground below the switch, jump on it and activate the button. This will disable the water, but only for a short time. During this moment, replace your blue portal onto the wall on the left. Once the gel lands, leap on it quickly to reach a grill to the next section.First place your orange portal below the dripping blue gel and your blue portal on the tilted wall. After the right hand wall is gooed up, place your blue portal on the very top of the back wall, above the support beams.

Once up here fire your blue portal back at its first spot (The tilted wall) and your orange portal on the floor far below you. Leap into your orange portal to bounce across the wall and emerge through a second grill.You'll have an overhead few of the first room, allowing you a chance to place your orange portal below the gel dispenser. Once this is complete, move up the stairs and set your blue portal on the upper white section of the second pillar. Once the ledge is covered in blue gel, look over the edge of the broken lift and drop your orange portal on the floor below. Leap into your new placed portal to be bounced around to the lower catwalk.

Face the pillar's right side and place two new portals on the lower and upper catwalk to ascend to the upper floor.